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![]() A Complete Guide to Important International Exams | |
| Home » International Exams » GRE » Test Pattern » GRE General Test » Computer Science |
A. Data organization • Data types • Data structures and implementation techniques B. Program control and structure • Iteration and recursion • Procedures, functions, methods, and exception handlers • Concurrency, communication, and synchronization C. Programming languages and notation • Constructs for data organization and program control • Scope, binding, and parameter passing • Expression evaluation D. Software engineering • Formal specifications and assertions • Verification techniques • Software development models, patterns, and tools E. Systems • Compilers, interpreters, and run-time systems • Operating systems, including resource management and protection/security • Networking, Internet, and distributed systems • Databases • System analysis and development tools II. COMPUTER ORGANIZATION AND ARCHITECTURE — 15% A. Digital logic design • Implementation of combinational and sequential circuits • Optimization and analysis B. Processors and control units • Instruction sets • Computer arithmetic and number representation • Register and ALU organization • Data paths and control sequencing C. Memories and their hierarchies • Performance, implementation, and management • Cache, main, and secondary storage • Virtual memory, paging, and segmentation D. Networking and communications • Interconnect structures (e.g., buses, switches, routers) • I/O systems and protocols • Synchronization E. High-performance architectures • Pipelining superscalar and out-of-order execution processors • Parallel and distributed architectures III. THEORY AND MATHEMATICAL BACKGROUND — 40% A. Algorithms and complexity • Exact and asymptotic analysis of specific algorithms • Algorithmic design techniques (e.g. greedy, dynamic programming, divide and conquer) • Upper and lower bounds on the complexity of specific problems • Computational complexity, including NP-completeness B. Automata and language theory • Models of computation (finite automata, Turing machines) • Formal languages and grammars (regular and context free) • Decidability C. Discrete structures • Mathematical logic • Elementary combinatorics and graph theory • Discrete probability, recurrence relations, and number theory IV. OTHER TOPICS — 5% Example areas include numerical analysis, artificial intelligence, computer graphics, cryptography, security, and social issues. Note: Students are assumed to have a mathematical background in the areas of calculus and linear algebra as applied to computer science.
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